The only thing I give D&D 5E a round of applause for is their advantage/disadvantage rule with d20 rolls. Given how much players love to roll dice more than anything, it caters to their obsession. It’s a pretty clever solution yet I have one peeve that rears its ugly head from those who are a little too attached to it, a hatred of Math or what they claim are too many modifiers to track. Sure, 3/3.5/PF1 could get a little out of hand but from my experience, all the crazy amounts of +/- comes from the power gamers. As a DM, I tune out after a couple are in their favor since failure will only happen if the player rolls a “Natural One.”
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